

When this happens, an observer emits a pulse after being pushed or pulled, but not beforehand.
#OBSERVER MINECRAFT UPDATE#
It also counts as a block update when the observer itself is moved by a piston.

Its timing can also be incorrect due to MCPE-73342. In Bedrock Edition, it is supposed to be delayed by 1 tick as well but is actually delayed 2 redstone ticks due to MCPE-15793, a bug causing redstone delays to be incorrect when components are activated by world changes (which, in the case of the observer in Bedrock Edition, is the only way it can be activated), as opposed to pure redstone components ticking. In Java Edition, the pulse is emitted with a delay of 1 redstone tick. The pulse can power redstone dust, a redstone comparator, a redstone repeater, or any mechanism component located at its opposite end. When it detects something, the observer emits a redstone pulse of strong power at level 15 for 2 game ticks (1 redstone tick). As a result, each can detect some kinds of changes that the other cannot.

The causes and propagation of block updates are different between Java Edition and Bedrock Edition. In Bedrock Edition, an observer acts as a block update detector and detects anything that causes a block update. This means that changes like the age of crops can be detected because they are part of the block states. changes in its block state, but not its block entity data). In Java Edition, an observer detects changes in its target's block states, or the breaking or placing of a block (i.e. As observers can detect the state of other observers, placing two adjacent observers, each watching the other, can make a fast and compact redstone clock.

The texture of the detecting side is that of an observing face. It observes the block that it is placed against. Instead of always checking everything of the structure's components, the check makes sure to track the positions that are incorrect/mismatching and only works based off of mismatches to what the matcher expects.An observer is placed similarly to a piston. One exemplary implementation for checking if a structure is built correctly or not can be seen here. The Implementation of ObserverLib makes sure you can relax and the changes passed onto your implementation of notif圜hange contain all necessary information to make sure whatever you're observing is still valid or not. Potentially an issue if this causes a lot of chunk loading and unloading.
#OBSERVER MINECRAFT MOD#
What makes this better than generally just repeatedly checking a large area? What happens if the area you want to observe is larger than a chunk? What happens if the other chunk you have to check becomes unloaded? In order to be sure nothing has changed and the structure is intact, a mod would have to load said chunk and check the block. The actual call to check if things are valid or not is to query the ChangeSubscriber at the relevant position and then ask if its current state is valid or not. So for example if the structure is now complete or not. The observer can then decide on its own what these changes mean if they invalidate or validate the observer's state. Changes that happen in the world in its observed area are passed onto the Observer. In essence this mod allows you to register an Observer - whatever it observes in the end is up to the implementation - for a specific area. The library is publicly usable and is primarily focused to be used in Astral Sorcery from 1.13+. ObserverLib is a library mod, usable to reliably observe block changes in a potentially large area with very little performance implications.
